All projects
Interactive worlds

The Last Vigil & games

Make it move. Make it matter.

The Last Vigil environment: a sunlit forest path overlooking a village

The problem

An interactive world has to feel coherent across its visuals, movement, and rules.

The decisions

Develop across disciplines, connecting visual and level design with the systems that make an experience playable.

What changed

Published work on itch.io includes The Last Vigil, an Unreal Engine 5 prototype with C++ gameplay systems, alongside Ashfall Protocol, Arcane Dominion, and Guess Who?.