Interactive worlds
The Last Vigil & games
Make it move. Make it matter.
The problem
An interactive world has to feel coherent across its visuals, movement, and rules.
The decisions
Develop across disciplines, connecting visual and level design with the systems that make an experience playable.
What changed
Published work on itch.io includes The Last Vigil, an Unreal Engine 5 prototype with C++ gameplay systems, alongside Ashfall Protocol, Arcane Dominion, and Guess Who?.
