All projects
World-building tools

DinoEditor

A world is also an interface.

DinoEditor showing a city viewport, world outliner, and searchable asset drawer

The problem

Editing a large game world means making a huge amount of spatial information navigable and manageable.

The decisions

Build rendering and entity streaming around the editing workflow, with a custom Direct3D 11 renderer inside a desktop application.

What changed

A dedicated world-editing tool exploring the intersection of graphics, interaction, and large-scale scene management.