All projects
Multiplayer systems

Newcrest

Rules that hold when people play.

The problem

Multiplayer economy features must stay consistent across players, persistence, and resource lifecycles.

The decisions

Specify the system rules explicitly and preserve the decisions in a handoff that another team can operate.

What changed

The darts, weed, and CrestBit systems were delivered and handed over. Newcrest is now operated by its own team.